I know this was a game jam game, the fact that you made this in the amount of time you did is impressive as hell. The atmosphere is just *chefs kiss*perfect. I felt a little chill at the very start of the last day, with the color grading and the total absence of drones. That's why I so wish that the end props/pickups didn't feel... slightly out-of-place? A bleak, gloomy sort of minimal realism all the way to the end (of civilization!).
I seriously, seriously love this game's vibe and premise, I just feel like the thing that would have really made it in the end would be if the bodies weren't contained in tubs. I'm imagining you start on the final day to find that many of the rooftops have at least one vague blackened charred human-ish shape atop them (fetal position for pickup?), implying people were trying to escape/flee to the roof for unknown reasons — rather than something/someone disposing of the bodies in a semi-orderly way. There are more bodies than you could ever actually hope to collect, you are the only drone left in a city of dead.
That could also lead to added impact for the final twist,if instead of 3-tasks-done, you had 4-5 (ensuring the player saw a good number of bodylike shapes across the city). Parallel the atmospheric dread with the dread innately evoked in breaking the pre-established gameplay loop as you are faced with the potential of having to repeat this menial task over and over again for an unknown length of time. Then, when the game hits you with the self-destruct — interrupting yet another body pickup task vs. returning home — you would feel a minute sense of release and freedom from responsibility, in line with the message of the final log. Just changing the final props and task number would have absolutely nailed that slow horror impact of extinction.
Just my utterly unsolicited, uninformed, unprofessional thoughts ¯\_(ツ)_/¯ It's such a cool game, it really stood out to me in terms of its atmosphere. That's why I almost wish you would make a V2 expanding on it just a bit, because it's so good. srs tho i have no idea how game jams work or anything i'm just a random guy lmao
But anyway, I wanted to say — absolutely stellar job. This game really evokes despair, the look and design of the city is awesome and feels almost Blade Runner-esque. Thank you for making this & sharing it!
Thank you so much for playing and for sharing your thoughts. Yes, I think there is something to expand here, but I still plan to focus on next games. And yeah, I think Blade Runner influenced my inspiration, although I'm not sure myself. In any case, thank you very much for your feedback.
REALLY LIKE THE AMBIENCE OF THE GAMEITSELF, ALSO THE SCI-FI ASPECT TO IT. ALSO, I REALLY LIKE THE PAETHETIC AND THE ARTSTYLE OF THE GAME ITSELF FROM THE BUILDINGS TO THE SKIES' ARTSTYLE. KEEP IT UP AND GOD BLESS TO Y'ALL AND JESUS LOVES Y'ALL!!!
The world is great, but there is just way too little exposition or things to do. Would have been a great exploration possibility. The acid rain and visibility are signs of creative potential, but it doesn't really affect gameplay. There should have been more things like the Duck and that 1 character.
I was waiting for some evil drones chasing me and trying to steal my packages, or something like that. But for a game made in 72 hours it's very fun, loved it!
A pretty bleak game! Loved it! It was fun flying as a drone, and it raises many questions on the demise of the human race, but loved it! Even then ending got me thinking quite a bit! Great job!
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I know this was a game jam game, the fact that you made this in the amount of time you did is impressive as hell. The atmosphere is just *chefs kiss* perfect. I felt a little chill at the very start of the last day, with the color grading and the total absence of drones. That's why I so wish that the end props/pickups didn't feel... slightly out-of-place? A bleak, gloomy sort of minimal realism all the way to the end
(of civilization!).I seriously, seriously love this game's vibe and premise, I just feel like the thing that would have really made it in the end would be if the bodies weren't contained in tubs. I'm imagining you start on the final day to find that many of the rooftops have at least one vague blackened charred human-ish shape atop them (fetal position for pickup?), implying people were trying to escape/flee to the roof for unknown reasons — rather than something/someone disposing of the bodies in a semi-orderly way. There are more bodies than you could ever actually hope to collect, you are the only drone left in a city of dead.
That could also lead to added impact for the final twist, if instead of 3-tasks-done, you had 4-5 (ensuring the player saw a good number of bodylike shapes across the city). Parallel the atmospheric dread with the dread innately evoked in breaking the pre-established gameplay loop as you are faced with the potential of having to repeat this menial task over and over again for an unknown length of time. Then, when the game hits you with the self-destruct — interrupting yet another body pickup task vs. returning home — you would feel a minute sense of release and freedom from responsibility, in line with the message of the final log. Just changing the final props and task number would have absolutely nailed that slow horror impact of extinction.
Just my utterly unsolicited, uninformed, unprofessional thoughts ¯\_(ツ)_/¯ It's such a cool game, it really stood out to me in terms of its atmosphere. That's why I almost wish you would make a V2 expanding on it just a bit, because it's so good.
srs tho i have no idea how game jams work or anything i'm just a random guy lmaoBut anyway, I wanted to say — absolutely stellar job. This game really evokes despair, the look and design of the city is awesome and feels almost Blade Runner-esque. Thank you for making this & sharing it!
Thank you so much for playing and for sharing your thoughts. Yes, I think there is something to expand here, but I still plan to focus on next games. And yeah, I think Blade Runner influenced my inspiration, although I'm not sure myself. In any case, thank you very much for your feedback.
i somehow agree to this statement
Atmosphere is spot-on. Downloading.
Spooky Game! Seems Like a possible dystopia!
Interesting and atmospheric game. Congrats!!
Imagine waking up the next day to a world like this. Great game!!! 10/10!!!
love the game thank you so much :):):)
The world is great, but there is just way too little exposition or things to do. Would have been a great exploration possibility. The acid rain and visibility are signs of creative potential, but it doesn't really affect gameplay. There should have been more things like the Duck and that 1 character.
I was waiting for some evil drones chasing me and trying to steal my packages, or something like that. But for a game made in 72 hours it's very fun, loved it!
why is everyone shouting
For being made in 72 hours this was really good. Loved how good the drone flying felt. Made a video on it.
For some reason when i run the game the text in the text based scenes doesn't render properly and just looks like white rectangles
This may be due to the low screen resolution. What is your screen resolution?
3840x2160
Too low, man
Sorry for this. now I fixed it
thank you
Very good game
really cool little game! the world is cool! who is duck man and why doesn't he die!
A pretty bleak game! Loved it! It was fun flying as a drone, and it raises many questions on the demise of the human race, but loved it! Even then ending got me thinking quite a bit! Great job!