I always find it fascinating that such quality games can be created in such a short amount of time. Definitely can tell where a lot of this game's inspiration came from, but your game still feels different. It was fun searching for all the minerals, but I wish the monster was a bit more involved in the game. Played this game for part of my Half Hour Horror video, your game starts at 9:23.
Neat game for the time it was made in. If you had more time or are interested in working on it further, the game suffered from a lack of suspense. The stuff below is only if you are interested in hearing feedback for any possible future post game jam updates.
tl;dr gotta let the player know that there's a big angler fish early, and use every aspect of the games mechanics to reinforce that the player is in danger.
An example of suspense used in Iron Lung is the lack of a constant view of the outside world, paired with occasional snapshots of something horrible following you around and the audio of it nearby. That, as well as the degradation of the ships hull builds up to the final jumpscare as you know you are in danger, but you can't know when that danger is going to act on you due to the restriction of information.
Your game struggles mostly because the player always knows their relevant surroundings (there's nothing that is implied to be hidden outside of view), and there isn't any threat which seems life threatening that the player knows of through their equipment. Their radar only shows ore veins, so the player can't be scared by any abnormalities as there are never any. The game has coordinates, but they aren't relevant because the player can pilot through the specific tunnels and reach the end through 'following the path' rather than distracting them from piloting with a layer of uncertainty in movement. The game has ore mining, but there is no unique process involved other than grabbing it.
All that is to say, the player is entirely focused on piloting the ship through tunnels, pressing the grab button and twice (quite rarely) having to use tools to fix barely threatening problems. There aren't any stressful activities the player has to perform, or anything on their equipment to show that there is an instantly life ending threat just outside their submarine.
As somebody once said, there's no suspense if a bomb was to just go off under a table when two people are talking, but if you let the viewer/player know that there is a bomb under the table early, then suspense is created as they keep talking near that bomb.
AKA (also the TLDR at the start) gotta let the player know that there's a big angler fish early, and use every aspect of the games mechanics to reinforce that the player is in danger.
I really liked the game!! by the way I liked the graphics and the animation of the waters and fish, you did a great job, I really hope you continue making the games
This one was cool I really liked it. Love how it showed fishies and stuff but if your that far underwater your not going to see fishies swiming around lol and you got what I call the "oceangate dilema" If you get a leak that far down your cabins pressure is compromised causing well... BOOM or SMASH lol. But I know they were just trying to add more content to an already existing concept and I was good!! Keep up the awesomness dev!
RustyBarrel est un jeu ou tout se passe dans les profondeur de l'océan.Votre job est de récoltés des minéraux pour votre entreprise mais une chose terrible va se produire.
FINALLY somebody put a viewable window in an Iron Lung game that we explore. For the game being so linear, I was still very impressed and enjoyed exploring the horrors of the ocean! Great game!
Interesting game for sure. I was expecting random jumpscares on the way to collect materials. But other then that, the game's fairly interesting. Now if only I can hold onto an item while steering ...
For being made in 72 hours this was pretty good! Not much scary stuff going on but that is what made it creepy as you didn't know if a monster was going to jump out or something. Made a video on it.
I enjoyed this game lots! It was fun and kept me waiting for a monster attack. I was amazed you created this for a game jam, really good job my friend!
Really awesome short horror game. Similar to Iron Lung but you get to actually see the environment which I thought might make it less scary but it did not! Awesome job!
FIRST OF, I REALLY LIKE THE ARTSTYLE OF THE GAME AND HOW THE OCEAN AND THE ENVIRONMENT LOOKS. REALLY COOL GAME KEEP IT UP VERY ATMOSPHERIC AT MY END. KEEP IT UP GOD BLESS AND JESUS DIED FOR OUR SINS!
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Neat game for the time it was made in. If you had more time or are interested in working on it further, the game suffered from a lack of suspense. The stuff below is only if you are interested in hearing feedback for any possible future post game jam updates.
tl;dr
gotta let the player know that there's a big angler fish early, and use every aspect of the games mechanics to reinforce that the player is in danger.
An example of suspense used in Iron Lung is the lack of a constant view of the outside world, paired with occasional snapshots of something horrible following you around and the audio of it nearby. That, as well as the degradation of the ships hull builds up to the final jumpscare as you know you are in danger, but you can't know when that danger is going to act on you due to the restriction of information.
Your game struggles mostly because the player always knows their relevant surroundings (there's nothing that is implied to be hidden outside of view), and there isn't any threat which seems life threatening that the player knows of through their equipment. Their radar only shows ore veins, so the player can't be scared by any abnormalities as there are never any. The game has coordinates, but they aren't relevant because the player can pilot through the specific tunnels and reach the end through 'following the path' rather than distracting them from piloting with a layer of uncertainty in movement. The game has ore mining, but there is no unique process involved other than grabbing it.
All that is to say, the player is entirely focused on piloting the ship through tunnels, pressing the grab button and twice (quite rarely) having to use tools to fix barely threatening problems. There aren't any stressful activities the player has to perform, or anything on their equipment to show that there is an instantly life ending threat just outside their submarine.
As somebody once said, there's no suspense if a bomb was to just go off under a table when two people are talking, but if you let the viewer/player know that there is a bomb under the table early, then suspense is created as they keep talking near that bomb.
AKA (also the TLDR at the start) gotta let the player know that there's a big angler fish early, and use every aspect of the games mechanics to reinforce that the player is in danger.
Very interesting and atmospheric horror game!!
Really nice work for such a short timespan of creation!! Well done.
Really liked the game overall. Would love to see it as a much larger, in depth game!
Covered in "4 Scary Games Episode 27" live on Twitch but you can also find the video here:
Very cool but scary game!
I really liked the game!! by the way I liked the graphics and the animation of the waters and fish, you did a great job, I really hope you continue making the games
Gameplay PT-BR
This one was cool I really liked it. Love how it showed fishies and stuff but if your that far underwater your not going to see fishies swiming around lol and you got what I call the "oceangate dilema" If you get a leak that far down your cabins pressure is compromised causing well... BOOM or SMASH lol. But I know they were just trying to add more content to an already existing concept and I was good!! Keep up the awesomness dev!
"iron lung" but better
Lovely sound design
Once again, another submarine horror game has proven to me that the ocean is one of is not the most scariest place to find yourself in!
I like how the games underwater area if full of life and fishes compared to what I remember in Iron Lung though, good stuff for 72 hours
Well done made game
I enjoyed playing the game
BIG FISH🐟
This Was Scary For Me lol
nicely done, keep it up!
Nice game! For a moment I thought I'm gonna get eaten alive, but then the night came and I guess we fell asleep ;)
This Was Spooky!
Interesting game for sure. I was expecting random jumpscares on the way to collect materials. But other then that, the game's fairly interesting. Now if only I can hold onto an item while steering ...
Here's my channel for other games I have played. https://www.youtube.com/@Levont
Really enjoyed it, good work :)
Honestly loved it!
For being made in 72 hours this was pretty good! Not much scary stuff going on but that is what made it creepy as you didn't know if a monster was going to jump out or something. Made a video on it.
Great game. I actually wasn't a big fan of Iron Lung cause you couldn't see anything. This is much better in my opinion.
I enjoyed this game lots! It was fun and kept me waiting for a monster attack. I was amazed you created this for a game jam, really good job my friend!
Really awesome short horror game. Similar to Iron Lung but you get to actually see the environment which I thought might make it less scary but it did not! Awesome job!
Very enjoyable and I must say I'm impressed. Good luck with whatever future projects you have left.
cool little game!
Ken Forest is one of the developers I most appreciate in this niche.
Enjoyed the gameplay! Short and sweet, thanks! Keep up the good work and hope you continue making jam games.
I recorded some commentary if you would like to view.
It's stated that it's essentially "iron lung" but doing it in 72 hours is crazy.
Everything works well and is pretty polished, it's fun to play even though the premise is very clear.