Love games like this and I want to see more games like these and longer to!
Honestly prefer the controls in this over Iron Lung my only complaint is the ending it felt a little anticlimactic but aside from that amazing job and I want to see more :)
The game is an amazing concept and a good start, I would recommend turning off the beeping once the fire goes out though because it took the game from being eerie and creepy to just straight up annoying. Still enjoyed it (for the most part) <3
Considering the timeframe it was created in, this is a great game. Still I wish it was longer and had more of a story. Anyway, I really enjoyed playing it, and if the creator decides to make it into a full game (because it sure has the potential), I would love to make another video on it!
I enjoyed the tech of it, and the way the game works. I'd love to see a little more open map, and a few randomized events. You really have something here! The open area with the whales has a LOT of potential to be an extremely scary zone. That area left me feeling a little more on edge, but was quickly stopped after we got passed that area. For sure add more to the game, my guy. 5 Starred and Followed! Please add more Captain Swan.
I always find it fascinating that such quality games can be created in such a short amount of time. Definitely can tell where a lot of this game's inspiration came from, but your game still feels different. It was fun searching for all the minerals, but I wish the monster was a bit more involved in the game. Played this game for part of my Half Hour Horror video, your game starts at 9:23.
Neat game for the time it was made in. If you had more time or are interested in working on it further, the game suffered from a lack of suspense. The stuff below is only if you are interested in hearing feedback for any possible future post game jam updates.
tl;dr gotta let the player know that there's a big angler fish early, and use every aspect of the games mechanics to reinforce that the player is in danger.
An example of suspense used in Iron Lung is the lack of a constant view of the outside world, paired with occasional snapshots of something horrible following you around and the audio of it nearby. That, as well as the degradation of the ships hull builds up to the final jumpscare as you know you are in danger, but you can't know when that danger is going to act on you due to the restriction of information.
Your game struggles mostly because the player always knows their relevant surroundings (there's nothing that is implied to be hidden outside of view), and there isn't any threat which seems life threatening that the player knows of through their equipment. Their radar only shows ore veins, so the player can't be scared by any abnormalities as there are never any. The game has coordinates, but they aren't relevant because the player can pilot through the specific tunnels and reach the end through 'following the path' rather than distracting them from piloting with a layer of uncertainty in movement. The game has ore mining, but there is no unique process involved other than grabbing it.
All that is to say, the player is entirely focused on piloting the ship through tunnels, pressing the grab button and twice (quite rarely) having to use tools to fix barely threatening problems. There aren't any stressful activities the player has to perform, or anything on their equipment to show that there is an instantly life ending threat just outside their submarine.
As somebody once said, there's no suspense if a bomb was to just go off under a table when two people are talking, but if you let the viewer/player know that there is a bomb under the table early, then suspense is created as they keep talking near that bomb.
AKA (also the TLDR at the start) gotta let the player know that there's a big angler fish early, and use every aspect of the games mechanics to reinforce that the player is in danger.
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Amazingly creepy! Yours is the second video
I have to say that this is very interesting game, you can add jumpscares and then it'll be even more interesting! the game concept is very cool.
Love games like this and I want to see more games like these and longer to!
Honestly prefer the controls in this over Iron Lung my only complaint is the ending it felt a little anticlimactic but aside from that amazing job and I want to see more :)
Made a video
The game is an amazing concept and a good start, I would recommend turning off the beeping once the fire goes out though because it took the game from being eerie and creepy to just straight up annoying. Still enjoyed it (for the most part) <3
Show post...
looks interesting
Call from 0x7b8396ec to unimplemented function bcrypt.dll.BCryptGenRandom, aborting windows exception 0x80000100 at address 0x7B8396EC
...so I think: This game is not compatible with Windows XP.
This was such a fun experience and once again reaffirms my hatred of the ocean!
This game was very scary and im very scared of the ocean lol
Buena atmósfera realmente no sabía en que momento podría ser atacado de repente.
Considering the timeframe it was created in, this is a great game. Still I wish it was longer and had more of a story. Anyway, I really enjoyed playing it, and if the creator decides to make it into a full game (because it sure has the potential), I would love to make another video on it!
for a little fan game, it did a great job at the atmosphere aspect :)
I enjoyed the tech of it, and the way the game works.
I'd love to see a little more open map, and a few randomized events.
You really have something here! The open area with the whales has a LOT of potential to be an extremely scary zone. That area left me feeling a little more on edge, but was quickly stopped after we got passed that area. For sure add more to the game, my guy.
5 Starred and Followed!
Please add more Captain Swan.
Loved the atmosphere, and the submarine design.
loved it, 10/10 would play again
This was fun. the atmosphere was really cool but I wish the jumpscare at the end was a little bit better.
Great concept with an even better sense of dread. Had a lot of fun playing this with my friend!
was silly :3
Cool game, thanks for making :)
Good Job
Neat game for the time it was made in. If you had more time or are interested in working on it further, the game suffered from a lack of suspense. The stuff below is only if you are interested in hearing feedback for any possible future post game jam updates.
tl;dr
gotta let the player know that there's a big angler fish early, and use every aspect of the games mechanics to reinforce that the player is in danger.
An example of suspense used in Iron Lung is the lack of a constant view of the outside world, paired with occasional snapshots of something horrible following you around and the audio of it nearby. That, as well as the degradation of the ships hull builds up to the final jumpscare as you know you are in danger, but you can't know when that danger is going to act on you due to the restriction of information.
Your game struggles mostly because the player always knows their relevant surroundings (there's nothing that is implied to be hidden outside of view), and there isn't any threat which seems life threatening that the player knows of through their equipment. Their radar only shows ore veins, so the player can't be scared by any abnormalities as there are never any. The game has coordinates, but they aren't relevant because the player can pilot through the specific tunnels and reach the end through 'following the path' rather than distracting them from piloting with a layer of uncertainty in movement. The game has ore mining, but there is no unique process involved other than grabbing it.
All that is to say, the player is entirely focused on piloting the ship through tunnels, pressing the grab button and twice (quite rarely) having to use tools to fix barely threatening problems. There aren't any stressful activities the player has to perform, or anything on their equipment to show that there is an instantly life ending threat just outside their submarine.
As somebody once said, there's no suspense if a bomb was to just go off under a table when two people are talking, but if you let the viewer/player know that there is a bomb under the table early, then suspense is created as they keep talking near that bomb.
AKA (also the TLDR at the start) gotta let the player know that there's a big angler fish early, and use every aspect of the games mechanics to reinforce that the player is in danger.
Very interesting and atmospheric horror game!!
Really nice work for such a short timespan of creation!! Well done.
Really liked the game overall. Would love to see it as a much larger, in depth game!
Covered in "4 Scary Games Episode 27" live on Twitch but you can also find the video here:
Very cool but scary game!